Description
Documentation/Tutorial: Tutorial
New Features Update: https://www.youtube.com/watch?v=BVCcD4gGaDM
Read text reviews and questions here: https://orbital-market.com/product/easymapper
Latest patch notes: https://williamfaucher.gumroad.com/p/easymapper-v1-1-patch-notes-09e377da-cc72-460e-b118-8ecf4fd79259
FAB UPDATE:With the introduction of FAB, some changes have been made to Megascans textures/materials. Previously Megascans used the ARD (Ambient Occlusiuon, Roughness, Displacement) approach for texture packing. With the arrival of FAB, this has been changed to ORM (Occlusion, Roughness, Metallic), and Displacement maps are a separate map. EasyMapper has now been updated in order to address this change, which includes a new Master Material with the _FAB suffix. You will find this in its respective FAB folder named “M_EasyMapper_MASTER_FAB” and “M_EasyMapper_MASTER_FAB_VT” if you are using virtual textures, respectively.Learn about such changes and how to find displacement maps for your surfaces here: https://www.youtube.com/watch?v=y29jijP6AKA&feature=youtu.be
With Easy Mapper, you can project tileable, world-aligned textures across any surface, combined with Nanite displacement, without needing UV’s on your models. EasyMapper’s material instances are cleanly organized for easy art direction, and with a few clicks, you will be able to texture entire levels in moments, and give your models the detail they deserve.
You can toggle between World-Aligned (Triplanar) texture projection, giving you full control over the size/scale of your texture projection. Or you can use your “regular” UV mapping on your models if needed.
With the help of Nanite tessellation/displacement, you can also displace your models using height/displacement maps.
To top it all off, you can add realism to your models by blending up to 3 different materials with the help of advanced Vertex Blending, with full blend controls using the height/displacement data of the materials to ensure realistic blending.
Designed and intended for Cinematics usage.
Required Plugins (For Vertex Painting as shown in the Documentation tutorial):
ModelingToolsEditorMode
StaticMeshEditorModeling
*Nanite is not strictly necessary for EasyMapper, but tesselation/displacement won’t work if Nanite is disabled on a given model.
*Nanite Displacement/Tessellation will not work with Pathtracing, as Pathtracing does not utilize Nanite.
* Disclaimer: Nanite Tessellation/Displacement does not currently seem to work on Mac or AMD graphics cards as of Unreal Engine 5.3. This is an engine issue, not related to EasyMapper.
描述
文档/教程:教程
新功能更新:https://www.youtube.com/watch?v=BVCcD4gGaDM
在此处阅读文本评论和问题:https://orbital-market.com/product/easymapper
最新补丁说明:https://williamfaucher.gumroad.com/p/easymapper-v1-1-patch-notes-09e377da-cc72-460e-b118-8ecf4fd79259FAB更新:随着FAB的引入,Megascans纹理/材质发生了一些变化。以前,Megascans使用ARD(环境光遮挡、粗糙度、位移)方法进行纹理填充。随着FAB的到来,它已更改为ORM(遮挡、粗糙度、金属),位移图是一个单独的图。EasyMapper现已更新,以应对这一变化,其中包括一个带有_FAB后缀的新主材料。如果您使用的是虚拟纹理,您将分别在其名为“M_EasyMapper_MASTER_FAB”和“M_EasyMaper_MASTER_FAB_VT”的FAB文件夹中找到它。在此处了解此类更改以及如何查找曲面的位移图:https://www.youtube.com/watch?v=y29jijP6AKA&feature=youtu.be
使用Easy Mapper,您可以在任何表面上投影可平铺的、与世界对齐的纹理,并结合Nanite位移,而无需在模型上使用UV。EasyMapper的材质实例组织得很干净,便于艺术指导,只需点击几下,您就可以在瞬间为整个关卡添加纹理,并为您的模型提供它们应得的细节。
您可以在世界对齐(三平面)纹理投影之间切换,从而完全控制纹理投影的大小/比例。或者,如果需要,您可以在模型上使用“常规”UV贴图。
在Nanite镶嵌/置换的帮助下,您还可以使用高度/置换贴图置换模型。
最重要的是,您可以在高级顶点混合的帮助下混合多达3种不同的材质,并使用材质的高度/位移数据进行完全混合控制,以确保逼真的混合,从而为模型添加真实感。
专为电影用途而设计。
所需插件(用于顶点绘制,如文档教程所示):
建模工具编辑器模式
静态网格编辑器建模
*Nanite对于EasyMapper来说并不是严格必需的,但如果在给定的模型上禁用Nanite,则镶嵌/置换将不起作用。
*Nanite置换/镶嵌不适用于路径追踪,因为路径追踪不使用Nanite。
*免责声明:从虚幻引擎5.3开始,Nanite Tessellation/Displacement目前似乎无法在Mac或AMD显卡上运行。这是一个引擎问题,与EasyMapper无关。
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